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Capsa development

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Why we built Capsa

· 3 min read
Luciano Nooijen
Software Engineer @ Companion Group

Let's start by saying that Unreal Engine is a great tool that can be used to build great games, from indie to AAA. No wonder it's so widely used for such a wide variety of games (as well as for television and movies, it's even used by some government agencies).

With Companion Group, our focus is on the multiplayer/online aspects of game development. And although Unreal Engine is great to work with, we have noticed a few shortcomings in tooling.

One of these shortcomings has to do with logging. Collaborating effectively on bugs or issues arising duing playtests can be a very big challenge. The most common way to address these issues is to share log files in chats or in project management software. The larger a team is, the greater these challenges are.