Why we built Capsa
Let's start by saying that Unreal Engine is a great tool that can be used to build great games, from indie to AAA. No wonder it's so widely used for such a wide variety of games (as well as for television and movies, it's even used by some government agencies).
With Companion Group, our focus is on the multiplayer/online aspects of game development. And although Unreal Engine is great to work with, we have noticed a few shortcomings in tooling.
One of these shortcomings has to do with logging. Collaborating effectively on bugs or issues arising duing playtests can be a very big challenge. The most common way to address these issues is to share log files in chats or in project management software. The larger a team is, the greater these challenges are.