Skip to main content

Announcing Capsa v0.1

· 2 min read
Luciano Nooijen
Software Engineer @ Companion Group
Mark Jawdoszak
Software Engineer @ Companion Group

Working with Unreal Engine logs has always been a challenge for developers, especially for multiplayer games. Often, logs are shared through Slack, Discord or uploaded to Jira and downloaded locally to manually correlate client and server logs to try and see where things went wrong. This is a very cumbersome and frustrating process for developers.

Capsa is here to change that.

Capsa is an open-source cloud logging solution built to seamlessly integrate with Unreal Engine. It automatically collects logs from your game and makes them accessible in a structured, searchable, and shareable way. No more digging through local log files; just open your browser and get the insights you need.

Why we built Capsa

· 3 min read
Luciano Nooijen
Software Engineer @ Companion Group

Let's start by saying that Unreal Engine is a great tool that can be used to build great games, from indie to AAA. No wonder it's so widely used for such a wide variety of games (as well as for television and movies, it's even used by some government agencies).

With Companion Group, our focus is on the multiplayer/online aspects of game development. And although Unreal Engine is great to work with, we have noticed a few shortcomings in tooling.

One of these shortcomings has to do with logging. Collaborating effectively on bugs or issues arising duing playtests can be a very big challenge. The most common way to address these issues is to share log files in chats or in project management software. The larger a team is, the greater these challenges are.

Hello, World!

· One min read
Luciano Nooijen
Software Engineer @ Companion Group
Mark Jawdoszak
Software Engineer @ Companion Group

Hello, World!

Welcome to the blog section of capsa.gg!

Apart from building a great product for teams using Unreal Engine, we also love knowledge sharing.